C语言实现可选择棋盘大小的扫雷小游戏
此扫雷游戏程序可以在开始界面定义雷的个数
可以定义棋盘大小(只能正方形)
可以扫雷展开一片区域
可以标记雷来获得胜利
(本博客作为自己在某段时间自己的学习感想作为记录方式发出,所以内容比较硬核基本上没有讲解,如果能帮助读者当然是最好的,如果有哪里看不懂请在评论区提问或者私信我,如果提问多我会重新发表详细讲解
)
下面是程序
main.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
int EASY_COUNT = 0;
int ROW=0;
int COL=0;
int ROWs=0;
int COLs=0;
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
system("cls");
menu();
printf("请输入>");
scanf("%d", &input);
system("cls");
switch (input)
{
case 1:
system("cls");
printf("请输入雷的个数>\n");
scanf("%d", &EASY_COUNT);
printf("请输入你想玩多大的正方形>\n");
scanf("%d", &ROW);
COL = ROW;
ROWs = ROW + 2;
COLs = ROW + 2;
game();
break;
case 0:
printf("欢迎下次来玩\n");
break;
default:
printf("输入错误,请重新输入\n");
Sleep(1000);
break;
}
} while (input);
system("pause");
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
int win = 0;
char** mine = '0';
char** show='0';
void game()
{
mine = (char**)malloc(ROWs * sizeof(char*));
for (int i = 0; i < ROWs; i++)
mine[i] = (char*)malloc(ROWs * sizeof(char));
show = (char**)malloc(ROWs * sizeof(char*));
for (int i = 0; i < ROWs; i++)
show[i] = (char*)malloc(ROWs * sizeof(char));
initboardshow(ROWs, COLs,'*');
initboardmine(ROWs, COLs,'0');
setmine(ROW, COL);
displayshow(ROW,COL);
findmine(ROW, COL);
}
void menu()
{
printf("*******************************\n");
printf("********* 扫雷 ***********\n");
printf("******1.play 0.exit ******\n");
printf("********* 扫雷 ***********\n");
printf("*******************************\n");
}
void initboardshow( int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
show[i][j] = set;
}
}
}
void initboardmine( int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
mine[i][j] = set;
}
}
}
void setmine(int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
void displayshow(int row, int col)
{
int i = 0;
int j = 0;
printf("---------扫雷----------\n");
for (j = 0; j <= col; j++)
{
printf("%2d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%2d ", i);
for (j = 1; j <= col; j++)
{
printf(" %c ", show[i][j]);
}
printf("\n");
}
printf("---------扫雷----------\n");
}
void displaymine(int row, int col)
{
int i = 0;
int j = 0;
printf("---------扫雷----------\n");
for (j = 0; j <= col; j++)
{
printf("%2d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%2d ", i);
for (j = 1; j <= col; j++)
{
printf(" %c ", mine[i][j]);
}
printf("\n");
}
printf("---------扫雷----------\n");
}
void findmine(int row, int col)
{
int x = 0,y=0,X=0,Y=0,WIN = 0,input=0;
while (win < (row * col - EASY_COUNT) && WIN != EASY_COUNT)
{
system("cls");
displayshow( ROW, COL);
//displaymine(ROW, COL);
printf("1:排查 2:标记>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] != '*')
{
printf("该坐标被排查过了\n");
Sleep(1000);
continue;
}
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
Sleep(1000);
displaymine(ROW, COL);
Sleep(3000);
goto final;
}
else
{
find(x, y);
system("cls");
displayshow(ROW, COL);
}
}
else
{
printf("坐标非法,重新输入\n");
Sleep(1000);
}
break;
case 2:
printf("\n请输入要标记雷的坐标:>");
scanf("%d %d", &X, &Y);
if (X >= 1 && X <= row && Y >= 1 && Y <= col && (show[X][Y] == '*'))
{
show[X][Y] = '#';
if (mine[X][Y] == '1')
WIN++;
}
else
{
printf("坐标非法,重新输入\n");
Sleep(1000);
}
break;
default:
printf("输入错误,请重新输入\n");
Sleep(1000);
break;
}
}
if (win == (row * col - EASY_COUNT) || WIN== EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
displaymine(ROW, COL);
Sleep(3000);
}
final:;
}
int get_mine_count(int x, int y)
{
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] +
mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] +
mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
}
void find(int x, int y)
{
if ( x >= 1 && x <= ROW && y >= 1 && y <= COL )
{
int n = get_mine_count(x, y);
show[x][y] = n + '0';
win++;
if(show[x+1][y+1]=='*'&& mine[x+1][y+1] !='1')
find(x + 1, y + 1);
if (get_mine_count(x - 1, y - 1) == 0 && show[x - 1][y - 1] == '*' && mine[x - 1][y -1] != '1')
find( x - 1, y - 1);
if (get_mine_count(x + 1, y) == 0 && show[x + 1][y ] == '*' && mine[x + 1][y ] != '1')
find( x + 1, y );
if (get_mine_count(x, y + 1) == 0 && show[x][y + 1] == '*' && mine[x][y + 1] != '1')
find( x, y + 1);
if (get_mine_count(x - 1, y) == 0 && show[x - 1][y ] == '*' && mine[x -1][y ] != '1')
find( x - 1, y);
if (get_mine_count(x, y - 1) == 0 && show[x ][y -1] == '*' && mine[x][y-1] != '1')
find(x , y - 1);
if (get_mine_count(x + 1, y - 1) == 0 && show[x + 1][y - 1] == '*' && mine[x + 1][y - 1] != '1')
find( x+1, y - 1);
if (get_mine_count(x - 1, y + 1) == 0 && show[x - 1][y + 1] == '*' && mine[x - 1][y + 1] != '1')
find( x - 1, y + 1);
}
}
game.h
#pragma once
void menu();
extern int EASY_COUNT;
extern int ROW;
extern int COL;
extern int ROWs;
extern int COLs;
extern char** mine;
extern char** show;
#include<stdio.h>
#include<windows.h>
#include<time.h>
void game();
void displaymine(int row, int col);
void setmine( int row, int col);
void initboardshow(int rows, int cols, char set);
void displayshow( int row, int col);
void findmine( int row, int col);
void initboardmine(int rows, int cols, char set);
int get_mine_count(int x, int y);
void find( int x, int y);
Nafladajty: 一开始找没找到0但是找到了分隔符
一个C语言学习者: 我也想问,是不是找到\0了自动返回本次开始寻找时的首地址,如果它一开始找.没找到,为啥会返回h的首地址,哎,头好大
不爱吃鱼的虎: 看了一圈讲strtok的,每一个讲出来
不爱吃鱼的虎: 我就想问最后那个test怎么走出来的
初阶牛: 游戏不错 学到了